Newsflash

What happens when a NullPointerExceptions occurs in the real world ?
... god starts swearing again, gets new coffee and just resets the world ...
(c) 2007 void256, #lwjgl
 

Polls

How do you like JDK6 ?

Login Form






Lost Password?

Syndicate

Home
Timing methods in Scala
Written by Matthias Mann   
In nearly every project you have the need to do some simple profiling. Scala makes this very easy and flexible.
Last Updated ( Thursday, 30 July 2009 )
Read more...
 
Continuations Library
Written by Matthias Mann   
This small library allows you to write your game AI or animation code in a simple sequential way, blocking on commands like walkTo() and all this without blocking your AI thread or the need for additional threads.
Last Updated ( Tuesday, 08 April 2008 )
Read more...
 
Creating PNG files
Written by Matthias Mann   

I showed in the article Creating Screenshots how a screenshot can be saved as TGA file.

We all know that uncompressed TGA files are a bit large and the JPEG files look not so nice for CG images.

In this article I'll show a simple Java class that writes a PNG files without using AWT or ImageIO.

Last Updated ( Monday, 04 June 2007 )
Read more...
 
Vertexcache optimization
Written by Matthias Mann   
This is a java code snippet that can be used to optimize geometry for GPUs.
Last Updated ( Wednesday, 30 May 2007 )
Read more...
 
Worldscape Engine
Written by Matthias Mann   
Worldscape Screenshot

This is a very early demo of my Worldscape engine.

  • Updated 2007.06.10 : first version of streaming grass
  • Updated 2007.06.09 : added 2 sliders to UI. Improved texture for the house.
  • Updated 2007.06.07 : first version of streaming terrain
  • Updated 2007.06.02 : added bump mapping to the house
  • Updated 2007.05.27 : first version of HDR rendering
  • Updated 2007.05.25 : changed fresnel term a bit
  • Updated 2007.05.21 : house V3 (c) void256, now using vertex attributes
  • Updated 2007.05.20 : added a sun and precalculated shadows to the terrain
  • Updated 2007.05.17 : terrain picking fully implemented, fixed visual artifact with water
  • Updated 2007.05.12 : new house model from Void256, first terrain picking
  • Updated 2007.05.06 : improved water in the BTT demo
  • Updated 2007.05.05 : fixed a GLSL issue on ATI cards
  • Updated 2007.05.05 : added trees from Reiner Prokein
  • Updated 2007.05.03 : added water with reflection to BTT demo
Last Updated ( Monday, 26 May 2008 )
Read more...
 
<< Start < Prev 1 2 Next > End >>

Results 1 - 6 of 8
2010 Matthias Mann, www.matthiasmann.de
Joomla! is Free Software released under the GNU/GPL License.