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Written by Matthias Mann
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 This is a very early demo of my Worldscape engine.
- Updated 2007.06.10 : first version of streaming grass
- Updated 2007.06.09 : added 2 sliders to UI. Improved texture for the house.
- Updated 2007.06.07 : first version of streaming terrain
- Updated 2007.06.02 : added bump mapping to the house
- Updated 2007.05.27 : first version of HDR rendering
- Updated 2007.05.25 : changed fresnel term a bit
- Updated 2007.05.21 : house V3 (c) void256, now using vertex attributes
- Updated 2007.05.20 : added a sun and precalculated shadows to the terrain
- Updated 2007.05.17 : terrain picking fully implemented, fixed visual artifact with water
- Updated 2007.05.12 : new house model from Void256, first terrain picking
- Updated 2007.05.06 : improved water in the BTT demo
- Updated 2007.05.05 : fixed a GLSL issue on ATI cards
- Updated 2007.05.05 : added trees from Reiner Prokein
- Updated 2007.05.03 : added water with reflection to BTT demo
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Last Updated ( Monday, 26 May 2008 )
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